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Results

Results:

The first fMRI Scan

Figure 1:​ – An fMRI scan of the brain before and after playing a game of Uno.

According to Figure 1, the presence of a dark red color in the right and left hemispheres of the occipital lobe (lower portion of the top view of the brain) that resemble the hue of flaming hot Cheetos is apparent. The term “hot-headed” can be derived from this phenomenon and is accurate in this case to rage and frustration post game. In addition, the parietal lobe (middle portion of the top view of the brain) has deep blue colors following an intense game of Uno. This indicates the shutting down of one’s sense of spatial reality as they retreat inwards towards a deep state of depression.

Polygraph Test

A. Figure 2 – Survey Results (Qualitative)

Figure 2.1:​ A pie chart displaying emotional state post game.

Figure 2.1 was formulated from the survey questions asked after the game. “Emotional State Post Game” presented surprising results, indicating a variety of experiences caused by the game of Uno. Among all the Uno players, 8 were angry, 4 were depressed, 2 were calm and 6 felt none of the emotions mentioned. Emotions felt throughout the game can be quantified by the following equation.

The post-game polygraph test also provided results concerning the Hyper Emotion of intense hatred. Prior to the game, the survey question was asked, “On a scale of 1-10 how much do you hate your friend?” (1 being “Loathe with all my soul” & 10 being “Would catch a grenade for you”) Initially, 95% of the participants responded in the range of 8-10.

The general breakdown of the answers post-game are summarized in Figure 2.2. By the end of the game, the majority of the participants (60%), experienced extreme hatred toward the other players. Only 10% remained unaffected by this HE.

​​Figure 2.2:​ Results of the survey question regarding hatred

Despite the drastic overall increase in hatred, the game was also shown to produce the HE happiness in rare cases. In order to calculate the strength of happiness in each participant, Equation 2 was used.

The more special cards a player has, and the less time they have spent in the game, the happier they are. It was discovered that this equation yielded a positive value for only 30% of the participants. Furthermore, only 66.7% of these experience 1500 or more Raisas of happiness (the amount of happiness necessary to constitute a Hyper Emotion).

B. Assessing Card Use and Nonverbal Communication (Quantitative)


Figure 3.1: ​Number of Wild Draw Four Cards Played vs. the Probability of the Person Drawing the Cards Speaking to their Opponent Ever Again

The graph above outlines a general trend between number of wild draw four cards and the probability of speaking to the opponent ever again. The general relationship can be described as linear which shows that there is a correlation between the variables. The trend in the graph proves to be logical, as the number of draw four cards played increases, the probability of the player ever speaking to the person playing the draw four cards decreases which is an inversely proportional relationship. As shown above, after drawing four cards the probability of speaking to an opponent drastically drops to below fifty percent.

Figure 3.2:​ Correlation between the amount of time that passes and the joules of force.

Equation #4 shows the force of the palm of a player’s hand with respect to seconds. Figure 3.2 is a visual representation of how much time passes and its direct correlation to the amount of force behind one’s hand. There is a positive trend in the graph with its y-intercept being negative. This implies that the force exerted on the person’s surface has initial inertia which is not taken into Equation #4 which is the major discrepancy between the two. The equation of the line that best approximates the curve is y = 44x – 62.333.

Although not the common trend, it is important to note that positive nonverbal communication, such as fist bumps, high fives, and smiles, did occur between members of winning teams, indicating an increase in the strength of friendship.

Second fMRI Scan

Figure 4​ – fMRI scans of an Uno winner (left) and Uno loser (right) post game

Figure 4, from left to right, is fMRI scans of two participants (preferred to be unnamed) who’s brains display the chemical activities of a winner and loser, respectively. The fMRI scan on the left is that of the participant that won and the one on the right is that of the loser. From the brain scans, it is evident that the one who lost a game of Uno was experiencing a mixture of emotions as evidenced by the widespread chemical activities present in the middle and top portion of their brain.